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›Krestianstvo SDK 3.x

Krestianstvo SDK 3.x

  • About
  • Architecture

Getting Started

  • First Steps

Guides

  • Installation on own server

About

Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics
Based on: Virtual World Framework | A-Frame | Ohm language | OSC.js | Cell.js | GunDB and more...

Online at: https://livecoding.space

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Overview

  • Decentralized network model for A-Frame components and entities based on VWF replicated computation architecture
  • Ohm language driver for sharing user-defined grammars, parsers, tokenisers inside virtual space
  • In browser Code and Properties editor based on Cell.js
  • OSC messaging through OSC relay on the client
  • Avatars (Simple and GLTF models with animation)
  • Multi-window or multi-monitor/multi-machine setups with view offset cameras
  • WebRTC for video/audio streaming, 3D positional audio support
  • GearVR, Windows MixedReality motion controllers ..

LiveCoding.space v0.2 moves towards pure-decentralized application architecure by introducing:

  • Stand-alone VWF Reflector and experimental Krestianstvo Luminary
  • Single page web application
  • Client-side router (generating instances IDs by a client) (about)
  • GunDB storage system for serving Proxy VWF components, Worlds prototypes, World save states, User Inventories etc. in fully decentralized (peer-to-peer or multi-master) DB (about)
  • GunDB SEA (Security, Encryption, Authorization) framework for user authorization and P2P identities (about)
Architecture →
  • Overview
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